Welcome To The Home of Anit-Cheat Gamers!
We are a growing community of like minded gamers playing mostly MW2 and TF2 at the moment. We are looking for new mature members for some fun, teamwork and fragging. You must have a working microphone and beable to run TeamSpeak.
The existence of this community should be pretty much self explanatory. The goal is simple.
Which theme do people prefer so far? Let us know.
Valve Anti-Cheat
Advantages
- Total integration through Steam, including using the Steam framework for any update tasks
- Delayed bans deny cheat producers accurate and timely information
- As of VAC2, client-side updates are not always required to detect new cheats, again denying cheat producers information.
Disadvantages - If you didn't all ready know this...rampant TF2 and MW 2.
A 'content hack', which cannot be directly detected by VAC2.
- Delayed bans (see below) means that cheaters are free to disrupt other players until their ban takes effect.
- This may entice others to cheat, taking an "if they can do it so can I" attitude.
- The burden of banning individual cheaters who have been detected by VAC but not yet banned remains on server administrators.
- This also leads to the skewing of statistics and ranking systems, even if the cheaters' data is removed when they are banned.
- VAC cannot detect 'content hacks', where for example texture transparency and color are manipulated, since they do not involve modification of any program code. In the Source engine the option to create "pure" servers (
sv_pure) that prevent custom content from overwriting the game's defaults was created to alleviate this.[2]
Anyone care to comment? Do so in forums!
FYI sv_pure 1 is easily "tricked" by public hack which is NOT detected ( e.g. in TF 2 dedi servers ).